Narrative Design

Designs the interactive storytelling layer of games — branching narratives, dialogue trees, quests, characters and worldbuilding — and integrates that narrative into the engine so it responds to player choice. Distinct from linear Game Writing (scripts/prose only) and from the Narrative Director management track (which owns team direction and overall narrative vision rather than hands-on content design).

5 leveled profiles. Pick a level to see the full profile.

Individual contributor

P2Narrative Design — P2

Designs the interactive storytelling layer of games — branching narratives, dialogue trees, quests, characters and worldbuilding — and integrates that narrative into the engine so it responds to player choice. Distinct from linear Game Writing (scripts/prose only) and from the Narrative Director management track (which owns team direction and overall narrative vision rather than hands-on content design).

P3Narrative Design — P3

Designs the interactive storytelling layer of games — branching narratives, dialogue trees, quests, characters and worldbuilding — and integrates that narrative into the engine so it responds to player choice. Distinct from linear Game Writing (scripts/prose only) and from the Narrative Director management track (which owns team direction and overall narrative vision rather than hands-on content design).

P4Narrative Design — P4

Designs the interactive storytelling layer of games — branching narratives, dialogue trees, quests, characters and worldbuilding — and integrates that narrative into the engine so it responds to player choice. Distinct from linear Game Writing (scripts/prose only) and from the Narrative Director management track (which owns team direction and overall narrative vision rather than hands-on content design).

P5Narrative Design — P5

Designs the interactive storytelling layer of games — branching narratives, dialogue trees, quests, characters and worldbuilding — and integrates that narrative into the engine so it responds to player choice. Distinct from linear Game Writing (scripts/prose only) and from the Narrative Director management track (which owns team direction and overall narrative vision rather than hands-on content design).

P6Narrative Design — P6

Designs the interactive storytelling layer of games — branching narratives, dialogue trees, quests, characters and worldbuilding — and integrates that narrative into the engine so it responds to player choice. Distinct from linear Game Writing (scripts/prose only) and from the Narrative Director management track (which owns team direction and overall narrative vision rather than hands-on content design).