Narrative Design
Designs the interactive storytelling layer of games — branching narratives, dialogue trees, quests, characters and worldbuilding — and integrates that narrative into the engine so it responds to player choice. Distinct from linear Game Writing (scripts/prose only) and from the Narrative Director management track (which owns team direction and overall narrative vision rather than hands-on content design).
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Individual contributor
Designs the interactive storytelling layer of games — branching narratives, dialogue trees, quests, characters and worldbuilding — and integrates that narrative into the engine so it responds to player choice. Distinct from linear Game Writing (scripts/prose only) and from the Narrative Director management track (which owns team direction and overall narrative vision rather than hands-on content design).
Designs the interactive storytelling layer of games — branching narratives, dialogue trees, quests, characters and worldbuilding — and integrates that narrative into the engine so it responds to player choice. Distinct from linear Game Writing (scripts/prose only) and from the Narrative Director management track (which owns team direction and overall narrative vision rather than hands-on content design).
Designs the interactive storytelling layer of games — branching narratives, dialogue trees, quests, characters and worldbuilding — and integrates that narrative into the engine so it responds to player choice. Distinct from linear Game Writing (scripts/prose only) and from the Narrative Director management track (which owns team direction and overall narrative vision rather than hands-on content design).
Designs the interactive storytelling layer of games — branching narratives, dialogue trees, quests, characters and worldbuilding — and integrates that narrative into the engine so it responds to player choice. Distinct from linear Game Writing (scripts/prose only) and from the Narrative Director management track (which owns team direction and overall narrative vision rather than hands-on content design).
Designs the interactive storytelling layer of games — branching narratives, dialogue trees, quests, characters and worldbuilding — and integrates that narrative into the engine so it responds to player choice. Distinct from linear Game Writing (scripts/prose only) and from the Narrative Director management track (which owns team direction and overall narrative vision rather than hands-on content design).