P2P2 — Developing Professional
Developing – Sound Designer
Independently design and process a range of sound effects.
What this level means
Early-career professional; developing skills, handles routine tasks with some independence
- Scope
- Defined deliverables / small features
- Autonomy
- General supervision; reviewed at milestones
- Complexity
- Some non-routine problems; applies established patterns
- Impact
- Own and immediate-team deliverables
- Decision rights
- Routine technical choices within guidance
- Leadership
- May guide interns
- Typical experience
- 1–3 yrs
What you'd do
- Implement and test sounds in the game engine.
- Handle routine audio tasks such as recording voice sessions.
- Design and process a variety of sound effects.
- Collaborate with game designers to ensure audio aligns with gameplay.
- Participate in audio reviews and provide feedback.
- Maintain documentation of audio processes and updates.
- Ensure audio assets are optimized for performance.
- Support junior designers in their tasks.
- Implement and test game sounds.
- Record and manage voice sessions.
- Design sound effects independently.
Skills, knowledge & tools
- Sound design
- Game engine integration
- Audio testing
- Problem-solving
- Attention to detail
- Collaboration
- Documentation
- Performance optimization
- Sound effect design
- Game engine audio integration
- Audio testing methodologies
- Collaboration techniques
- Feedback processes
- Documentation standards
- Performance optimization strategies
- Audio asset management
- Initiative in problem-solving
- Independence
- Attention to detail
- Audio testing and implementation
- Collaboration
- Feedback provision
- Documentation skills
- Performance optimization
What good looks like
- 2–4 years as in-house or contract sound designer
- Proficiency in audio tools
- Experience with game engines
Common titles
Developing – Sound Designer
Where it sits & what it pays
O*NET / SOC: 27-0000 — Arts, Design, Entertainment, Sports, & Media Occupations(inferred · under review)
Market-pay benchmarks for this family × level are coming — JobFrame anchors pay to the family/level structure rather than the raw title.