P3P3 — Mid-Level Professional
Proficient – Senior Sound Designer
Lead audio for significant game features.
What this level means
Fully competent professional; works independently on standard projects
- Scope
- Features or a sub-system end-to-end
- Autonomy
- Works independently on standard work; reviewed on the non-standard
- Complexity
- Diverse problems; adapts existing approaches
- Impact
- Project / team outcomes
- Decision rights
- Owns implementation decisions for own scope
- Leadership
- Mentors juniors informally
- Typical experience
- 3–5 yrs
What you'd do
- Blend, mix, and master multi-track sessions.
- Manage voice-over pipelines.
- Lead audio design for key game features.
- Mentor junior sound designers.
- Coordinate with other departments to ensure audio consistency.
- Develop and maintain audio style guides.
- Conduct audio quality assurance checks.
- Participate in strategic planning for audio development.
- Blend and master audio tracks.
- Manage voice-over processes.
- Lead audio design for features.
Skills, knowledge & tools
- Leadership
- Mentoring
- Project management
- Mixing and mastering
- Pipeline management
- Coordination
- Guide development
- Quality assurance
- Audio project management
- Mentoring techniques
- Mixing and mastering processes
- Pipeline management strategies
- Cross-department collaboration
- Style guide creation
- Quality assurance methodologies
- Strategic planning
- Leadership in project context
- Mentoring
- Strong project management for audio tasks
- Multi-track mixing and mastering
- Pipeline management
- Cross-department coordination
- Style guide development
- Quality assurance
What good looks like
- 4–6 years with multiple shipped titles and significant assets delivered
- Leadership experience
- Advanced audio engineering skills
Common titles
Proficient – Senior Sound Designer
Where it sits & what it pays
O*NET / SOC: 27-0000 — Arts, Design, Entertainment, Sports, & Media Occupations(inferred · under review)
Market-pay benchmarks for this family × level are coming — JobFrame anchors pay to the family/level structure rather than the raw title.