JobFrame · GAMEAU.GAMEAUDIF879.P2
Game Audio/Sound Effects
P2 · P2 — Developing Professional · Individual contributor
Median pay · United States
$72,357
$56,843 – $92,106 · USD · annual · national base (function pricing in review)
Level position
P2 · 2 of 6 in track
Median pay
$72,357
$56,843–$92,106
Level
P2
P2 · 2 of 6 in track
Super-function
creative_development
Demand-heat
cool
-1.7% growth
Summary
Creation, implementation and runtime control of in-game audio — sound effects, music, ambience and dialogue — using DAWs (Pro Tools, Reaper, Adobe Audition) and middleware (Wwise, FMOD) integrated into game engines (Unity, Unreal, Metasounds). Distinct from composition-only roles (music writing) and from audio programming (engine/DSP code); this focus spans asset creation through implementation, recording, mixing, technical sound design and ultimately audio direction and department leadership. P5 is the project-level creative lead (Lead Sound Designer / Audio Lead) holding creative authority over a game's audio; P6 is the Audio Director carrying cross-project audio vision plus budget, hiring and people-management accountability.
This level — P2 P2 — Developing Professional
Early-career professional; developing skills, handles routine tasks with some independence