P2
GAMEAU.GAMEAUDIF879.P2
Game Audio/Sound Effects — P2

JobFrame · GAMEAU.GAMEAUDIF879.P2

Game Audio/Sound Effects

P2 · P2 — Developing Professional · Individual contributor

Median pay · United States

$72,357

$56,843$92,106 · USD · annual · national base (function pricing in review)

Level position

P2 · 2 of 6 in track

Median pay

$72,357

$56,843–$92,106

Level

P2

P2 · 2 of 6 in track

Super-function

creative_development

Demand-heat

cool

-1.7% growth

Summary

Creation, implementation and runtime control of in-game audio — sound effects, music, ambience and dialogue — using DAWs (Pro Tools, Reaper, Adobe Audition) and middleware (Wwise, FMOD) integrated into game engines (Unity, Unreal, Metasounds). Distinct from composition-only roles (music writing) and from audio programming (engine/DSP code); this focus spans asset creation through implementation, recording, mixing, technical sound design and ultimately audio direction and department leadership. P5 is the project-level creative lead (Lead Sound Designer / Audio Lead) holding creative authority over a game's audio; P6 is the Audio Director carrying cross-project audio vision plus budget, hiring and people-management accountability.

This level — P2 P2 — Developing Professional

Early-career professional; developing skills, handles routine tasks with some independence

Canonical JobFrame profile · canon + modeled pay + BLS market signals · coordinates + QR.