P3
GAMEAU.GAMEAUDIF879.P3
Game Audio/Sound Effects — P3

JobFrame · GAMEAU.GAMEAUDIF879.P3

Game Audio/Sound Effects

P3 · P3 — Mid-Level Professional · Individual contributor

Median pay · United States

$82,468

$64,786$104,977 · USD · annual · national base (function pricing in review)

Level position

P3 · 3 of 6 in track

Median pay

$82,468

$64,786–$104,977

Level

P3

P3 · 3 of 6 in track

Super-function

creative_development

Demand-heat

cool

-1.7% growth

Summary

Creation, implementation and runtime control of in-game audio — sound effects, music, ambience and dialogue — using DAWs (Pro Tools, Reaper, Adobe Audition) and middleware (Wwise, FMOD) integrated into game engines (Unity, Unreal, Metasounds). Distinct from composition-only roles (music writing) and from audio programming (engine/DSP code); this focus spans asset creation through implementation, recording, mixing, technical sound design and ultimately audio direction and department leadership. P5 is the project-level creative lead (Lead Sound Designer / Audio Lead) holding creative authority over a game's audio; P6 is the Audio Director carrying cross-project audio vision plus budget, hiring and people-management accountability.

This level — P3 P3 — Mid-Level Professional

Fully competent professional; works independently on standard projects

Canonical JobFrame profile · canon + modeled pay + BLS market signals · coordinates + QR.